Earworm

Wikipedia defines “earworm” as “a catchy piece of music that continually repeats through a person’s mind after it is no longer playing”.  I had that the other day with a piece of music from a retro game that I could not remember the source of.  All I could remember was that it was probably a Commodore 64 game.

I got out a virtual piano and figured out the notes, playing it over and over, trying to jog my memory.  I looked through lists of Commodore 64 games, trying in vain to connect this little ditty in my mind with an actual game.

I felt like Al Bundy in Married… With Children trying to recall the song “Anna (Go to Him)”.  Hmm hmm hiiimmm…

The best feeling in the world happened after a good hour or so trying to think of it.  With absolutely no help from the internet or any other source, I managed to remember where it came from.

The theme from Pitfall II: Lost Caverns.  It was an Atari 2600 game as well, but I remember it (and played it, and beat it) on my Commodore 64.  The tune was burned so deeply into my brain from playing it at that time, it stuck into some unused, cobweb-filled crevace of my mind and finally unstuck itself while leaving its identity behind.

Man, that drove me nuts.  Go play Pitfall II. 

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SegaCDedia

comptons

Compton’s Interactive Encyclopedia brought an entire encyclopedia’s worth of information to the Sega CD (Mega CD outside of the USA) on a single disk, and included not only text articles, but also pictures, sounds, and even video, making it more like a proto-Wikipedia than just a CD-based encyclopedia.  Even though it wasn’t a game, I found it an interesting use of an early CD-based system and just how much can be stored on a single CD.  Sadly, game developers decided that having an entire CD to store data meant that they could use it for “video games” that were more video than games.  At least Compton’s wasn’t conceited enough to believe that it was in any way a game.